Showing posts with label Texture. Show all posts
Showing posts with label Texture. Show all posts

Wednesday, January 12, 2011

KLED: Radio Scene - Texturing Progress

I've been working on the radio scene today and here's how far I've got. (Model credits to Elly)

Below are the UV laid out texture maps for the radio, Left = Bump - Right = Colour.


Tuesday, July 20, 2010

Requiem: Aberfan Memorial



Maybe I could end the animation by flying past this memorial and then fade out?

On a side note;

I've been looking into textures this morning, of course I'll try to make my own where possible, such as the newspaper print one. But here are a few I found.

I've just emailed Alan George, owner of a website with a few images of the Aberfan Disaster;
http://www.alangeorge.co.uk/
I am hoping to hear from him today sometime and I'll let you know in the next post what the response is.

Thanks for reading again.

Thursday, January 28, 2010

Late Upload: Maya Texturing Part 3

Blood Vessels:




X-Ray:




Water Droplets:



Pages from a Book:

Friday, December 04, 2009

Texture 'Repeating'

Phill has shown us the light on creating tileable (correct spelling?) textures.. Heres how I got on..








Well yeah todays lesson has been fun learning a few new tools and stuff so yeah taterz..

Texture Class Maya 01

Well done the texturing bit quite fast today. Was nice and simples :)








Then the camera task setting up Pitch, Rolling and Panning: