Monday, November 09, 2009

Inspirational Research..

Massive Black -
"Massive Black is a full production artwork and asset outsourcing studio that has contributed to over 85 projects for multiple video game platforms, film, print, toys, comics and more."
KillZone2, inFamous, Tennis Masters. (-For all the gamers :P)

Concept Art -
"We are a web community of artists who are here for one purpose. We want to help eachother learn about art, provide the best place to showcase work, further our art educations, and to meet other artists
from around the world."

Concept Art World -
District 9, Section 8, Transformers 2, Guild Wars 2..

Ryan Church -
Worked on Transformers 2, Star wars, Dead Space, War of the Worlds.

Last one for now..

Hydro Pix -
"My name is Bruno Gentile and I have been working in the video games industry since 13 years. I started as 3D Artist ("Alone in the Dark IV") and Concept Artist at Ubisoft Montreal ( Prince of Persia Warrior within, the Two Thrones, prince of persia 2008, and farcry 2). I'm currently Art Director at Ubisoft Montpellier, in France, where we are developing... a mysterious new game :)"


tutorphil said...

Interim Online Review - Unit 2 : Space 10/11/09

Hi Dan,

Is it my imagination or is your blog a bit famished and in need of some actual content? I see you've created posts for some of the films, but not yet 'found the time' to say anything intelligent about them? All in all, your blog feel a big on text and intention, but disappointing in terms of actual project development. Do not underestimate the importance of this aspect of your work; this should be the ideas factory - it should be alive with visuals, with content, and with insight. If you haven't done so already, check out Ruben's blog for a much needed reality check; that's how much work is missing from your own creative development...

Can I presume that drawing/digital painting is something you're worrying about? If so, can I suggest you 'self-medicate' - and by that I mean, get yourself up to the UCA library where there are oodles of books on the techniques of drawing and perspective; I know there are some How-to DVDs doing the rounds amongst your classmates; also, you need to get the very most from your sessions with Phill Hosking. I suspect too, that you're not thinking hard enough about your spaces - you need to look for the potential in them - find it - remember that one of the jobs of concept art is to create a 'wow' - and to evoke a world. Take your foot off the brake and go make something astonishing happen!

I want to see the blanks in your blog filled - BUT, in future, I don't want you place-holding with posts, I want your creative development to evolve more organically; remember, the blog (creative development) is about you, your creativity and your own enthusiasms. If you don't keep up with it on a daily basis, you'll miss out on opportunities for further discussions with me, with Simon and with your classmates.

Please see second post for general advice re. the written assignment.

tutorphil said...

Written Assignment stuff…

Some general structural advice regarding framing your essay in the more general context of ‘production design’ – by way of introduction to your specific case-study (i.e. the movie or game of choice), you’ll need to demonstrate your understanding of the purpose of production design/designers in enshrining certain ‘narrative values’ within the look of the production; you should discuss the general aims/objectives/definitions of production design – see below:

“Before designing anything, the designer develops a "design concept," an overarching metaphor for the film's appearance that governs individual choices. This "concept" may or may not be established in conjunction with the director. Once settled upon, however, it structures all decisions made, helping the art staff to give an individual film visual distinction.”
Read more:

You’ll find alternative definitions that you may want to include, but your following analysis of your chosen exemplar should be an in-depth discussion of that ‘overarching metaphor’ that organizes all the various components of the production’s design; you need to be looking for recurring motifs, colour values, use of space, set-design etc. that, collectively, create ‘the look’ and be able to talk insightfully about the narrative contribution of ‘the look’ – i.e. – how does it assist in the audience’s understanding of the narrative or thematic framework.
IMPORTANT; try and think of your written assignments as ‘complete worlds’ – i.e., that they must contain all information necessary for your reader to follow your discussion coherently. Never presume prior knowledge on the behalf of your reader; do not, for instance, presume that your reader understands or is familiar with ‘Production Design’ – you always need to define your terms WITHIN the essay; likewise with films and games; give their release date, their director etc. Use footnotes to give definitions or information that would otherwise interrupt flow of argument; for instance, if you don’t want to pause rhythm of sentence by giving reader additional information about a particular artist or designer, use a footnote to put this data into the ‘margins’ of the discussion. On Word, goto to Insert and then ‘Footnote’ to install footnote at bottom of page.

AVOID DESCRIPTION – obviously, you will need to give some plot details to contextualise the scenes you want to discuss, but I don’t want a blow-by-blow account of the game/film; give a brief prĂ©cis and get on with the ANALYSIS.

Below is a list of useful websites; use them in addition to other sources of reference (books, docs, making ofs) to SUPPORT your observations; you need to gather EVIDENCE to corroborate with your analysis. GENERIC observations (i.e. ‘stating the bloody obvious’) are to be avoided at all costs. Tell me something I DON’T know!


The gloves are coming off; the brief asks you to produce 1,500 words… and that’s what want; shortfall assignments will be penalized accordingly – or failed.

Good Luck! ☺

D Bright said...

Ah thanks Phil, Every time get your voice on my blog I realise how much I am 'slacking' I put the placeholders to remind me to do them, but I have been too lazy to do them.. I shall do them today. In future I shall hand write a To-Do list on paper and tick off what I have done.

Digital painting is all new to me, so yes I am finding it hard, as with many things to come. But on the other hand, I cant get the fluent ideas flowing through my head. I Have had a 'skim' through Rubens blog and ordered a book, 'Bold Vision: The Digital Painting Bible' As he says this is a good book to get trained with a gfx tablet :)

I always wonder why I dont get many comments but its due to the lack of effort going into the blog. I shall get this sorted out.

I shall spend my 'Wednesday' sorting out the essay structure and research for which I shall base my Essay on. Ill try harder from now on. I want to succeed. NOT fail..

Thanks for all the websites I shall take a look into them. Thanks for the advice. I shall crack on with it :) Oh and for the 1,500 word count. Should be no problem :/

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