Hi Phil or anyone else who wants to read this, Could you please leave feedback on what needs to be changed or edited in? There may be some spelling mistakes too for the meantime as I had to write it on Notepad -.- still need to get Office. Ill change it all over to Word file tomorrow at Uni but for now here it is. Thanks in advance..
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Essay Question:
1,500 word written assignment that analyses critically one film in terms of the
relationship between story and structure; you should consider camera movement,
editing, and the order of scenes.
In this essay I will be writing about the relationship between story and structure, and I will take into consideration camera movement, editing and the order of scenes. Films are usually shot with different types of camera. I will be analysing the technical side of a film. The film I have chosen is, GAMER. Directed by Mark Neveldine and Brian Taylor. The film was released in cinemas on 16th September 2009, and on DVD the 19th January 2010. There are various techniques and camera tricks used which I will be analysing step by step.
The film begins with the song: Sweet Dreams (Are made of these) by Marilyn Manson, I find this song quite fitting with the film as the film is about 'dream' worlds where you can interact with one another in various ways and forms. The first camera we get to see is looking down a street which looks like a New York style. The camera uses a Fisheye effect to make it seem more enclosed. The scene has been sped up a bit. And the word 'SLAYERS' has taken over the whole city. Being projected onto buildings, walls and printed onto posters. On the next shot we see the name 'Kable' this will be the character we follow during the film and begin to feel for him. The next several shots are from various angles, helicopter cameras, crane rigs, and static floor cameras, these are used to show how SLAYERS, Kable and Mr Castle have taken over the whole city, and from a few more shots we see pyramids and London, which gives us the idea of this SLAYERS franchise being a world wide icon.
Then the action starts, at 01:24 we are looking down on an alley way, SLAYERS again is plastered to the wall above, and an explosion blasts it's way through the alley. We are now 'looking through the eyes' of Kable, he gets an adrenaline rush and we see bullets fly past his head, just missing him by milimeters. When Kable shoots his gun and hits another 'person/character' (As its a 'game' we will call them characters) the screen gets distorted and we see the video 'noise'. Whilst Kable is shooting another lot of 'Characters' we see a Heads-Up-Display, which shows Kable/Us where the 'Save Point' is. This is very common in a video game which then gives us the thought of it being real. The camera starts to shake quite a bit during the following shots due to the intensity of the action going on, explosions every 5 seconds, non-stop shooting, and Kable running, which is giving us even more of a sense that we are 'playing' this game. Another part of this section is where a 'Player' runs over to a dead body and T-bags him, a common thing to find in any shooter gamer (e.g. Call of duty). When a grenade gets thrown its like the bodies are 'rag-doll-like' as they get thrown about so much like in a video game.
'Turn me around!' is one of my favourite quotes from this film, this is where we find out that Kable isnt able to control him-self. We can see from Kables facial expressions that he is worried and nervous about this moment. But the 'Player' turns him around and kills the 'Bad-guy'. Then Kable makes it out of the game zone into the Save Point. We are now inside a vehicle and are now introduced to a few more Characters. We are taken to a news studio and start to see an interview between Gina Parker Smith (Like Oprah) and Ken Castle (Owner of Society and Slayers). We then learn that Ken Castle surpassed Bill Gates' wealth practically over night. We then find out that Simon Silverton is a 'Gaming Superstar' who controls Kable. The cameras used during the interview are similar to that of ones used in TV shows today. This creates a realism that we might be watching a 'documentary' about a new simulation game.
The film then goes on to explain how the SLAYERS can be controlled. A short animated clip is shown. This means that any SLAYER can have a distinct IP address like a normal computer. Then the show is interupted by a transmission from the 'HUMANZ' group saying how Ken Castle wants to take over and rule everything. Moving on, 10 minutes later, we are running along side the Players, through the war torn city, the camera shaking. A 'tramp' like figure is sitting on the floor, shaking a can for money, we see some bullets fly past him, then he gets a splat of blood on his hand but he continues like before. There is a 'glitched' player which is just walking into a gate repeatedly to no avail. Now we see the full HUD, we see the kill count going up rapidly and the bullet count decreasing. Kable goes for an 'Upgrade'.
The following scene is set around a 'dirtbike' course, with dirt ramps and hills. Bikes are racing around and Bad-Guys with flamethrowers are loose. Kable is now talking to Simon due to a 'Mod' Simon got installed. Kable is being hunted and for some reason he believes he was meant to die 'tonight' he asks for Simon to let him loose so he can make his own decisions. During the next 'Game' Simon gives control over to Kable, who then makes his escape, he finds a car and drives it off. He is followed by two big cleaner trucks with mounted plows. When he escapes he is pronounced 'DEAD' and is no longer in the game. Now we go to the 'Humanz' settlement. We see a dirty, run down town whose inhabitants are all 'hiding' we see a lady get off a motorbike, and tells Kable to go with her. The camera follows the bike, shaking as it goes along, the transitions between shots are fast paced and 'blink' like. She takes Kable to a hideout for the 'Humanz' leader where they are playing the 'old school' games, Air Hockey, Space Invaders etc.We learn now that Ken Castle wants to take over and control the country, he says he will combat disease with his genetic modifications and child birth is no problem with the gene transfer scheme. This means people will "live a longer life and have a fatter wallet". Kable finds his wife, she is being controlled by a dirty obese man. Kable says he wants her to be ok, but she cant say what she wants to say, as she is being controlled. More action follows after Kable is attacked by a guy from the begining. Then he is being chased by several 'Law' enforcement officers. Kables' wife leads us through a 'Rave' club, which has fast paced camera movements and transitions. Flashing lights and loud raving music acompany.
Simon is in for questioning over Kable going missing. He is in there for aiding the escape of a convicted criminal. The cameras in this section are up close and personal due to the nature of the scene, we can see facial expressions from both characters, Simon and the interrogation officer. The first showing up for the Nano technology was when Castle decided to test it on Soldiers, saying that it will keep your body from growing old, and cell reproductivity fastened up. But a few weeks after testing one of the subjects died, the project was then shut down. Then a year later the same technology popped up in the game 'Society' now its playing around in 'Slayers'.
In the near final scene we see Kable getting in to Castles' house. The characters are all being controlled and as such look like puppets. Castle starts to sing Ive got you (Under my skin). When Castle is controlling the other characters he sends them one by one to attack Kable. Kable comes out of this the victor. Castle says 'Your Awesome' to Kable another of the best lines in the film. Castle is controlling Kable with his mind.
I have learnt that film makers use different camera angles, tricks, focuses to create a vast atmostphere in the short space of time they have to get the messages across. In Gamer, we see various Arial shots, Crane rigs, Dolly rigged shots and hand camera shots. I think the most effective shot is the hand camera, as it shows movement with the shakes and bumps. I thought the soundtrack to the film was brilliant, the music fitted in perfectly at the right time as well as the sound effects, the bullets were louder when needed and quiter when not needed as much.
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Well theres my essay people, please comment if I need to change or add things, its 1471 words so far.
Ill make any changes needed during thursday whilst i'm in uni. Thanks
Showing posts with label Essay. Show all posts
Showing posts with label Essay. Show all posts
Wednesday, March 03, 2010
Tuesday, January 19, 2010
Start of Essay
Introduction:
The UnCanny (Un-Home-Ly) was a concept elaborated on and developed by Sigmund Freud through which something can be familiar, but strange at the same time, giving us the feeling of it being very uncomfortably strange. Because the UnCanny is something familiar but strange we get a uncomfortable feeling which is caused by two contraditory ideas (The object + The Meaning) for example a life like doll is uncanny as we look at it as a real person/human, but on the other hand it does not move and has no life. Whereas a Zombie is uncanny as we know it has been living but has then died and been re-born as a Zombie. Thus creating a disturbed feeling, but we all look at Zombies as being 'un-real' and strange.
The UnCanny Valley shows how as things become more familiar and 'human' they then become more UnCanny.
*IMAGE HERE*http://www.dievorezimas.lt/wp-content/uploads/2009/01/valley2.jpg*IMAGE HERE*
As you can see from the above image an industrial robot isnt very UnCanny as it doesnt look very human, it may have just an arm to move an object but it isnt very human. On the other hand we go further up the line to a stuffed animal, we know this animal would be living and still could be living but is more towards the UnCanny than an industrial robot. Where as towards the near end we see a prosthetic hand, this is nearing perfection of the human likeness.
*IMAGE HERE*http://farm3.static.flickr.com/2229/2423857391_a00274b37c.jpg?v=0*IMAGE HERE*
The above is a Prosthetic Hand used in the film Star Wars Episode V: The Empire Strikes Back.
The film I am going to analyse and 'uncannise' is Wall-E. A very popular film for all ages. I myself have seen it about 5 times. The story line features virtually no dialogue, the first scene opens with the tragic robot 'Wall-E' racing through a deserted, rubbish filled city, speeding through skyscrapers and equally tall compacted rubbish heaps. Wall-E is the last living thing on Earth (Aside from his CockRoach friend). Wall-E developed an inquisitive personality by doing what he was built to do, allocate and dispose of human waste, day after day for 700 years, all due to the fact that nobody switched him off when they left the now-hostile planet. Soon after though the Directive led 'Eve' comes down into Wall-E's life, who then becomes the main soul of his life. Wall-E then follows her back to the 'Mother Ship' in space. The near final scene of Wall-E and Eve dancing in space with a Fire-Extinguisher Propulsion has taken up its place in the memorable moments in an expansive romantic story.
*IMAGE HERE*http://www.joblo.com/newsimages1/wall-e-eva-space.jpg*IMAGE HERE*
462 words :/
The UnCanny (Un-Home-Ly) was a concept elaborated on and developed by Sigmund Freud through which something can be familiar, but strange at the same time, giving us the feeling of it being very uncomfortably strange. Because the UnCanny is something familiar but strange we get a uncomfortable feeling which is caused by two contraditory ideas (The object + The Meaning) for example a life like doll is uncanny as we look at it as a real person/human, but on the other hand it does not move and has no life. Whereas a Zombie is uncanny as we know it has been living but has then died and been re-born as a Zombie. Thus creating a disturbed feeling, but we all look at Zombies as being 'un-real' and strange.
The UnCanny Valley shows how as things become more familiar and 'human' they then become more UnCanny.
*IMAGE HERE*http://www.dievorezimas.lt/wp-content/uploads/2009/01/valley2.jpg*IMAGE HERE*
As you can see from the above image an industrial robot isnt very UnCanny as it doesnt look very human, it may have just an arm to move an object but it isnt very human. On the other hand we go further up the line to a stuffed animal, we know this animal would be living and still could be living but is more towards the UnCanny than an industrial robot. Where as towards the near end we see a prosthetic hand, this is nearing perfection of the human likeness.
*IMAGE HERE*http://farm3.static.flickr.com/2229/2423857391_a00274b37c.jpg?v=0*IMAGE HERE*
The above is a Prosthetic Hand used in the film Star Wars Episode V: The Empire Strikes Back.
The film I am going to analyse and 'uncannise' is Wall-E. A very popular film for all ages. I myself have seen it about 5 times. The story line features virtually no dialogue, the first scene opens with the tragic robot 'Wall-E' racing through a deserted, rubbish filled city, speeding through skyscrapers and equally tall compacted rubbish heaps. Wall-E is the last living thing on Earth (Aside from his CockRoach friend). Wall-E developed an inquisitive personality by doing what he was built to do, allocate and dispose of human waste, day after day for 700 years, all due to the fact that nobody switched him off when they left the now-hostile planet. Soon after though the Directive led 'Eve' comes down into Wall-E's life, who then becomes the main soul of his life. Wall-E then follows her back to the 'Mother Ship' in space. The near final scene of Wall-E and Eve dancing in space with a Fire-Extinguisher Propulsion has taken up its place in the memorable moments in an expansive romantic story.
*IMAGE HERE*http://www.joblo.com/newsimages1/wall-e-eva-space.jpg*IMAGE HERE*
462 words :/
Essay Choosing
My chosen film for the UnCanny Essay is 'Wall-E'
This film focuses on a lonely robot on Earth who has been left behind to clean up the planet, but then another robot Eva comes to Earth to investigate and Wall-E 'falls in love' with her. More to come Stay tuned...
On another note, heres a vid from YouTube about Uncanny Valley:
This film focuses on a lonely robot on Earth who has been left behind to clean up the planet, but then another robot Eva comes to Earth to investigate and Wall-E 'falls in love' with her. More to come Stay tuned...
On another note, heres a vid from YouTube about Uncanny Valley:
Tuesday, November 10, 2009
Batman stuff..
Stuff I might need..
Images:


"Batman: Arkham Asylum is an action-adventure stealth video game based on DC Comics' Batman for PlayStation 3, Xbox 360 and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment and DC Comics. The PS3 and Xbox versions of the game were released on August 25, 2009 in North America and August 28, 2009 in Europe, and the PC version was released on September 15 in North America and on September 18 in Europe.
Batman: Arkham Asylum, written by veteran Batman writer Paul Dini, is based on the long-running comic book mythos, as opposed to most other Batman games which are adaptations of the character in other media besides the source material. The Joker, Batman's archenemy, has instigated an elaborate plot from within Arkham Asylum where many of Batman's other villains have been incarcerated. Batman investigates and comes to learn that the Joker is trying to create an army of Bane-like creatures that threaten Gotham City, and is forced to put a stop to the Joker's plans. The game's main characters are voiced by actors from the DC animated universe, namely Kevin Conroy, Mark Hamill, and Arleen Sorkin reprise their roles as Batman, the Joker, and Harley Quinn, respectively. The game is played as a third-person perspective action-adventure game with a primary focus on Batman's combat abilities, his stealth and detective skills, and an arsenal of gadgets that can be used in both combat and exploration.
The game received extremely high praise from critics, earning a 92% average on GameRankings, a game aggregator. This also earned it a spot in the Guinness World Records for "Most Critically Acclaimed Superhero Game". Sales were also high, selling over 2 million copies within its first two weeks of its console release."
Images:
"Batman: Arkham Asylum is an action-adventure stealth video game based on DC Comics' Batman for PlayStation 3, Xbox 360 and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment and DC Comics. The PS3 and Xbox versions of the game were released on August 25, 2009 in North America and August 28, 2009 in Europe, and the PC version was released on September 15 in North America and on September 18 in Europe.
Batman: Arkham Asylum, written by veteran Batman writer Paul Dini, is based on the long-running comic book mythos, as opposed to most other Batman games which are adaptations of the character in other media besides the source material. The Joker, Batman's archenemy, has instigated an elaborate plot from within Arkham Asylum where many of Batman's other villains have been incarcerated. Batman investigates and comes to learn that the Joker is trying to create an army of Bane-like creatures that threaten Gotham City, and is forced to put a stop to the Joker's plans. The game's main characters are voiced by actors from the DC animated universe, namely Kevin Conroy, Mark Hamill, and Arleen Sorkin reprise their roles as Batman, the Joker, and Harley Quinn, respectively. The game is played as a third-person perspective action-adventure game with a primary focus on Batman's combat abilities, his stealth and detective skills, and an arsenal of gadgets that can be used in both combat and exploration.
The game received extremely high praise from critics, earning a 92% average on GameRankings, a game aggregator. This also earned it a spot in the Guinness World Records for "Most Critically Acclaimed Superhero Game". Sales were also high, selling over 2 million copies within its first two weeks of its console release."
Monday, November 09, 2009
Essay Choosing
I Have chosen to do my essay on Batman Arkham Asylum.
I like comics and thought it would be a good idea to research deeper into the game.
The original comic 'special edition'
I like comics and thought it would be a good idea to research deeper into the game.
The original comic 'special edition'
The Joker Concept.
Poisen Ivy Concept.
Tuesday, November 03, 2009
Simon Holland - From Text to Maya
Always use a PIPE line..
-P-roblem
-I-nformation
-P-lan
-E-xecution
Problem
Read the brief, find out what it is you need to do.
Highlight good phrases
Plan Time Wisely
Look for descriptions
List words with Strong Meanings
Information
Look for Atmospheric Detail
Find Existing Examples of this work
How should you Tackle the genre
Try to view from the authors perspective
Research, Gather other artists work
Start Drawing, Take notes, Photos
Plan
Thumbnail Sketches, (16:9)
Play with compositions, persective, shapes, colours
Important Decisions
Get work online and around, Get FEEDBACK
Get as much feedback as possible
Execution
Combine Research, Prep work, and experiments
1. Rough Drawings 2. Final Image
Create Your Own Style
-P-roblem
-I-nformation
-P-lan
-E-xecution
Problem
Read the brief, find out what it is you need to do.
Highlight good phrases
Plan Time Wisely
Look for descriptions
List words with Strong Meanings
Information
Look for Atmospheric Detail
Find Existing Examples of this work
How should you Tackle the genre
Try to view from the authors perspective
Research, Gather other artists work
Start Drawing, Take notes, Photos
Plan
Thumbnail Sketches, (16:9)
Play with compositions, persective, shapes, colours
Important Decisions
Get work online and around, Get FEEDBACK
Get as much feedback as possible
Execution
Combine Research, Prep work, and experiments
1. Rough Drawings 2. Final Image
Create Your Own Style
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